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Kessra Deep

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Devlog

  • How Kessra Deep was made: one HTML file, no engine, lots of playtesting
    October 17, 2026 by dankoverse#html5, #javascript, #pixel-art, #procedural-generation, #game-development, #ai-assisted, #mining, #browser
    Kessra Deep started with a simple question: could I make a Motherload-style mining game that runs in any browser, looks good, and works on a phone as well as on a PC? I built it together with Claude,... Continue reading
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Updated 3 days ago